Questfall FAQ

Welcome to the Questfall FAQ! Here you'll find answers to common questions about our platform, tokenomics, and gameplay mechanics.

General & Overview

What is Questfall?

Questfall is a questing platform designed to eliminate bots and multi-accounts, offering a fair environment where users can earn cryptocurrency (QFT) by completing meaningful quests. It incorporates RPG elements, deflationary tokenomics, and robust Sybil attack defenses. It's also a practical step towards the Elysium blockchain. See: Introduction

What problems does Questfall aim to solve?

Questfall addresses common issues in existing quest platforms, such as the prevalence of bots and multi-accounts, uncertain or unfair user rewards, and lack of robust Sybil protection. See: Introduction

What is Quest Mining?

Quest Mining is the core concept where users earn Questfall Tokens (QFT) by performing various valuable actions within the platform. This includes completing quests, creating quests, participating in community moderation, and supporting the platform's infrastructure (like providing liquidity or freezing QFT). QFTs are issued weekly in decreasing amounts. See: Overview > Quest Mining

What is the Quest Feed?

The Quest Feed is a centralized list of all available quests, similar to a social media feed. Authors publish quests here, and users can browse and select quests to complete. Quests are generally ordered by the potential rewards (Quest Bounty) they offer. See: Overview > Quest Feed

What is Deflationary Mining?

Deflationary Mining is Questfall's economic model. QFTs are issued to reward users (mining). Simultaneously, QFTs are burned when users exchange them for in-game Gold (at a fixed USD price). This creates a deflationary pressure on QFT, aiming to increase its value over time as the supply in circulation can decrease. See: Overview > Deflationary Mining

How does Questfall protect against Sybil attacks (bots/multi-accounts)?

Questfall uses a multi-layered Sybil defense:

  1. Community Moderation: Users moderate quest completions. This activity cannot be easily automated.
  2. User Levels: Progressing through levels requires successful moderation or burning Silver. High levels are hard to achieve for multiple accounts.
  3. Leagues: Rewards for quest completion are segmented by user leagues (based on levels). Bots would mostly compete in the lowest league, protecting rewards for legitimate users in higher leagues. Voting in moderation itself is protected by weighted votes (higher level = more weight) and league-segmented consensus. See: Overview > Sybil Defense

Why does Questfall have an RPG System?

The RPG system (characters, attributes, levels, items) serves multiple purposes:

  1. Enhances Sybil Defense: User levels are integral to Sybil protection.
  2. User Engagement: Adds depth, complexity, and variety to gameplay.
  3. Value Extraction: Allows users to craft rare items (NFTs) from common ones and sell them for QFT, providing a way to convert in-game efforts (and Gold) into on-chain value.
  4. Creates Demand: Drives demand for in-game items and resources like Gold and Silver. See: Overview > RPG System

Who owns or controls Questfall?

The core tokenomics of Questfall (QFT issuance schedule, reward distribution percentages, liquidity program mechanics) are set in smart contracts whose ownership will be burned. This means these fundamental rules cannot be changed by anyone, including the Team. The Questfall Team controls the platform's functional aspects (website, server code, feature development), but cannot, for example, mint infinite QFT or drain the community-provided liquidity. See: Overview > Public Ownership

Questfall Tokens (QFT)

What are Questfall Tokens (QFT)?

QFT is the native cryptocurrency of the Questfall platform. It's earned through various "mining" activities and is designed with deflationary tokenomics. See: Assets > Questfall Tokens (QFT)

How is QFT issued?

QFTs are issued weekly in decreasing amounts. The exact amount is determined by a pre-defined mathematical formula: 10^9.5 / (W + 10^2.5), where W is the week number. No QFTs are pre-mined by the Team. See: Assets > Questfall Tokens (QFT)

How is QFT burned?

QFT is burned in several ways:

  1. When users convert QFT to in-game Gold.
  2. As a 10% fee when trading high-rarity (C, B, A) RPG items on the marketplace.
  3. When users participate in the Liquidity Program by adding QFT-USDC liquidity and burning their LP tokens. See: Assets > Questfall Tokens (QFT)

What can I use QFT for?

  1. Burn it to obtain in-game Gold.
  2. Buy high-rarity (C, B, A) RPG items on the marketplace.
  3. Provide liquidity in the official QFT-USDC pool (Liquidity Program).
  4. Freeze it for an extendable period to earn more QFT. See: Assets > Questfall Tokens (QFT)

What is the maximum supply of QFT?

The maximum total supply is 10,000,000 QFT. However, due to the issuance formula's precision and continuous burning mechanisms, the entire supply will likely never be fully issued, and the circulating supply is expected to stabilize and then decrease. See: Assets > Questfall Tokens (QFT)

How is the weekly QFT issuance distributed?

The weekly QFT issuance is split into predefined pools:

  • Quest Completion: 51.2% (40% weekly + 11.2% seasonal)
  • Quest Creation: 12.8% (10% weekly + 2.8% seasonal)
  • Founders' Revenue: 10%
  • Gold Withdrawals: 5%
  • Project Expenses (Team): 5%
  • QFT Freezing: 5%
  • Liquidity Program: 5%
  • Referral Program: 5%
  • Founder NFTs Burning: 1% See: Assets > Questfall Tokens (QFT) and Overview > Quest Mining

What is QFT Freezing?

QFT Freezing allows users to lock their QFT for a default period of 15 weeks (extendable) to earn a share of 5% of the weekly QFT issuance. Rewards are based on "freeze power" (amount frozen remaining weeks). This helps reduce selling pressure. See: Infrastructure > QFT Freezing*

Founder NFTs

What are Founder NFTs?

Founder NFTs grant their owners a perpetual revenue stream (10% of weekly QFT issuance) for their early contribution to Questfall's development and promotion. They also come with other benefits like Gold/Silver airdrops for the first year and potential access to the Founders Club. See: Assets > Founder NFTs

How can I get a Founder NFT?

Founder NFTs can only be minted during the Initial Funding Events (IFE). Any NFTs not minted during the IFE will never be minted. After the IFE, they can only be acquired from other users on secondary marketplaces. See: Assets > Founder NFTs and Roadmap > Initial Funding Events

What is the total supply of Founder NFTs?

The maximum possible supply is 6300 NFTs. However, the initial supply might be lower if not all public NFTs are minted during the IFE. The supply will decrease over time due to the burning mechanism. See: Assets > Founder NFTs

How are Founder NFTs burned?

1% of the weekly QFT issuance is used to purchase Founder NFTs from the market via a system auction and then burn them. This aims to increase the value of remaining Founder NFTs. See: Infrastructure > Founder NFTs Burning

How is the revenue from Founder NFTs distributed?

The 10% weekly QFT share for founders is distributed among all Founder NFT holders based on their proportional share of total "Founder Points." Each NFT rarity tier has a fixed amount of Founder Points. See: Assets > Founder NFTs

Do I need to claim QFT rewards for my Founder NFT every week?

No, QFT rewards accrue to the NFT and can be claimed at any time. However, if an NFT is sold or burned, any unclaimed QFT rewards associated with it are transferred or burned along with the NFT. See: Assets > Founder NFTs

Do Founder NFTs provide Gold and Silver?

Yes, for the first 50 weeks after Questfall's launch, each Founder NFT will grant its owner a certain amount of Gold and Silver weekly. If the NFT is sold, the new owner receives subsequent Gold/Silver. See: Assets > Founder NFTs

Gold & Silver (In-Game Currencies)

What is Gold?

Gold is an in-game currency used for various platform utilities. Its value is pegged at $0.01 per Gold. It's the primary means of payment within the system and helps bridge in-game value to on-chain assets (QFT). See: Assets > Gold (in-game)

How do I get Gold?

  1. By burning QFT: The system issues Gold when QFT is burned, at a fixed rate of $0.01 per Gold (QFT market price is used for conversion).
  2. As a one-time bonus for IFE participants (tied to Founder NFTs). See: Assets > Gold (in-game)

What can I use Gold for?

  • Convert it to Silver (1 Gold = 10 Silver).
  • Open Loot Boxes (100 Gold per box).
  • Reset character attribute points.
  • Buy low-rarity (F,E,D) RPG items on the marketplace.
  • Bid in the system auction to exchange Gold for QFT (Gold withdrawal). See: Assets > Gold (in-game)

How can I withdraw Gold or its value from the system?

  1. Gold Withdrawal Auction: Participate in a weekly auction where 5% of the QFT issue is used to buy back Gold from users.
  2. Crafting & Marketplace: Use Gold to acquire/craft high-rarity items (C,B,A) and then sell these items on the marketplace for QFT. See: Infrastructure > Gold Withdrawals and Assets > Gold (in-game)

What is Silver?

Silver is an in-game currency designed to balance opportunities for users who pay with money versus those who contribute actively. Its value is $0.001 per Silver. See: Assets > Silver (in-game)

How do I get Silver?

  1. By burning Gold (1 Gold = 10 Silver).
  2. As a reward for correct community moderation.
  3. As a one-time bonus for IFE participants (tied to Founder NFTs). See: Assets > Silver (in-game)

What can I use Silver for?

  1. Leveling up your character (paying for XP).
  2. Paying for Quest Bounty when creating/promoting quests. Silver is burned when used. See: Assets > Silver (in-game)

Can I withdraw or trade Silver?

No, Silver cannot be withdrawn from the system or traded between users. It can only be used for its intended utilities. See: Assets > Silver (in-game)

Can my Silver balance be negative?

Yes, incorrect moderation can lead to Silver penalties, potentially resulting in a negative balance (overdraft). See: Assets > Silver (in-game) and Quest Mining > Community Moderation > Overdraft

RPG System (Characters, Items, Levels, Attributes)

How do I level up my character?

You level up by gaining Experience Points (XP). XP is acquired by burning Silver. The amount of XP needed increases with each level. See: Quest Mining > Quest Completion > Levels

How do I get Silver to buy XP for leveling?

You can get Silver by:

  1. Burning Gold (which can be obtained by burning QFT).
  2. Participating effectively in community moderation. See: Quest Mining > Quest Completion > Levels and Assets > Silver (in-game)

Why is leveling up important?

Leveling up provides several benefits:

  1. Grants attribute points to customize your character.
  2. Allows you to upgrade your clothing items to higher levels.
  3. Moves you into higher Leagues, potentially leading to better QFT rewards from quest completion due to less competition.
  4. Increases your vote weight in community moderation and quest ratings. See: Quest Mining > Quest Completion > Levels

What are RPG Attributes?

These are character stats you can improve using points gained from leveling up. They include:

  • Inventory: Increases item carrying capacity.
  • Mining: Increases Mining Power (quest reward boost) and Stamina.
  • Crafting: Improves efficiency in scrapping, upgrading, and evolving items; affects Gem issuance.
  • Trading: Reduces marketplace fees, improves Gold withdrawal bids, adds marketplace slots.
  • Recovery: Increases Stamina regeneration rate.
  • Luck: Improves chances for missing Chest Shards, loot box turns, and other bonuses. See: Quest Mining > Quest Completion > RPG Attributes

Can I reset my attribute points?

Yes, you can redistribute attribute points once for free when you join a new League. Subsequent redistributions within that league cost Gold. See: Quest Mining > Quest Completion > RPG Attributes

What types of RPG items are there?

In Version 1.0, there are:

  • Clothing: Equippable items that enhance character attributes and provide perks.
  • Potions: Consumable items that instantly restore resources like Stamina.
  • Gems: Special items used to evolve the rarity of levelable items like Clothing. More item types are planned for future versions. See: Quest Mining > Quest Completion > RPG Items

How do I get RPG items?

Most RPG items (Clothing, Potions) are obtained from Loot Boxes. Gems are obtained by participating in the Liquidity Program. Items can also be traded on the marketplace. See: Quest Mining > Quest Completion > RPG Items

What are Loot Boxes?

Loot Boxes contain RPG items. You can get them by:

  1. Spending 100 Gold.
  2. Collecting a full weekly set of Chest Shards (earned by completing quests). See: Quest Mining > Quest Completion (Loot Boxes section)

How does item rarity work?

Items have six rarity tiers: Common (F), Uncommon (E), Rare (D), Epic (C), Legendary (B), and Mythical (A). Rarer items are generally more powerful and have lower drop rates.

How does item crafting work?

Crafting involves:

  1. Scrapping: Breaking down items for Essence.
  2. Upgrading: Increasing the level of items (like Clothing) using Essence.
  3. Evolving: Increasing the rarity of items. Level-less items (Potions, Gems) are evolved by merging identical items. Levelable items (Clothing) are evolved using Gems of the same rarity and Essence. The Crafting attribute improves efficiency in all these actions. See: Quest Mining > Quest Completion > RPG Attributes > Crafting

What are Gems used for?

Gems are primarily used to evolve the rarity tier of levelable items like Clothing. For example, to evolve an F-rarity item to E-rarity, you need an F-rarity Gem and Essence. A-rarity Gems can be used to maximize aspects or perks on Clothing. See: Quest Mining > Quest Completion > RPG Items > Gems

How do I get Gems?

Gems are exclusively issued as a reward for participating in the Liquidity Program (providing QFT-USDC liquidity and burning LP tokens). They are distributed based on a weekly leaderboard of "Gem Points." See: Quest Mining > Quest Completion > RPG Items > Gems > Gem Issuance

Quest Completion

How am I rewarded for completing quests?

You earn:

  1. Mining Points: These contribute to your weekly Mining Score. Your share of the league's total Mining Score determines your QFT reward from the 40% weekly pool for quest completion.
  2. Chest Shards: Collecting a full set grants a free Loot Box. Additionally, you contribute to your seasonal leaderboard position. See: Quest Mining > Quest Completion

What determines the Mining Points I get from a quest?

Mining Points = QuestBounty * (1 + MiningPower/100) * MiningBoost

  • Quest Bounty: Set by the quest author (1-1000).
  • Mining Power: A percentage bonus from your Mining attribute and equipped Clothing.
  • Mining Boost: A multiplier (starts at 1) that increases/decreases based on your accuracy in rating unrated quests. See: Quest Mining > Quest Completion

What are Leagues?

Leagues group users based on their character level (e.g., League I for levels 5-14). The weekly QFT reward pool for quest completion is divided equally among active leagues. This means higher leagues generally have fewer competitors for their share of the rewards. See: Quest Mining > Quest Completion > Leagues

What are Seasons?

Seasons last 12 weeks (average 3 months). 14% of each weekly QFT issue accumulates into a seasonal reward pool. This pool is distributed at the end of the season to top performers on leaderboards for quest completion (user-based) and quest creation (author-based). See: Quest Mining > Seasons

Quest Creation

How are quest creators (authors) rewarded?

Authors earn a share of 10% of the weekly QFT issuance and 2.8% of the seasonal pool. Rewards depend on their Workspace's Karma and the diversity/volume of users completing their quests. See: Quest Mining > Quest Creation and Rewards

What are Workspaces?

Workspaces are collaborative environments for creating and managing quests. Each user can create one Workspace and be invited to others. They have role-based permissions and a separate Silver balance for quest promotion. See: Quest Mining > Quest Creation > Workspaces

What is Quest Bounty?

Quest Bounty is a value (1-1000) set by the author when publishing a quest. It determines the base mining points users receive for completing it and influences the quest's visibility in the Quest Feed. Setting a bounty requires burning Silver. See: Quest Mining > Quest Creation > Quest Bounty

How much Silver does it cost to set a Quest Bounty?

The cost depends on the Bounty value, duration of the quest, and the Workspace's Karma. Higher Karma provides a significant discount. The base cost for 1 day is (10 * Bounty)^2 Silver, with discounts for longer durations and high Karma. See: Quest Mining > Quest Creation > Quest Bounty

What is Karma (for authors/Workspaces)?

Karma is a reputation score (0-10) for a Workspace, derived from user ratings of its quests. Higher Karma provides a substantial discount on Quest Bounty costs, making it cheaper to promote quests. See: Quest Mining > Quest Creation > Karma

How are new/unrated quests rated?

The system assigns unrated quests to random users with an increased Bounty. These users must rate the quest (0-10) upon completion. The final quest rating is a consensus based on league-segmented averages. Users are incentivized via Mining Boost to rate accurately. See: Quest Mining > Quest Creation > Karma

Community Moderation

What is Community Moderation?

It's a system where users (moderators) vote on various submissions (like quest completions, domain safety, quest reports) to ensure fairness, quality, and safety on the platform. It's crucial for Sybil defense. See: Quest Mining > Community Moderation

What do moderators earn for voting?

Moderators earn or lose Silver based on whether their vote aligns with the consensus outcome. This Silver can be used for leveling up or paying Quest Bounties. See: Quest Mining > Community Moderation and Incentives

How does moderation consensus work?

Moderators cast binary votes (e.g., yes/no). Results are determined per league, and the final outcome is a majority of these league results. This prevents manipulation by many low-level or few high-level accounts. See: Quest Mining > Community Moderation > Consensus

What is "Witnessing" in moderation?

For quest completions involving external content (e.g., a social media post), moderation is a two-step process:

  1. Witnessing: Moderators vote if a provided screenshot accurately represents the linked external content. This step only has rewards, no penalties for incorrect votes against consensus (to protect from content changing mid-vote).
  2. Judging: Based on the witnessed screenshot, moderators judge if the quest was completed. Penalties apply here. See: Quest Mining > Community Moderation > Witnessing

What are Honeypots in moderation?

The system generates fake moderation tasks (honeypots) where the correct answer is known. This helps balance the ratio of "approve" vs. "reject" scenarios and penalizes bots or users voting blindly/randomly, as the system can immediately identify incorrect votes on honeypots. See: Quest Mining > Community Moderation > Honeypots

Can I skip (bypass) a moderation task?

Yes. The first bypass is often free. Subsequent bypasses cost incrementally more Silver, up to a cap. The bypass cost resets after you vote on certain types of topics. Witnessing topics can often be bypassed for free. See: Quest Mining > Community Moderation > Bypass

What happens if my Silver balance goes negative due to moderation penalties?

Questfall allows a Silver overdraft up to -1,000 Silver for participation in community moderation. If your balance falls below this, you'll need to acquire Silver (e.g., by burning Gold) or create a new account to continue moderating. See: Quest Mining > Community Moderation > Overdraft

Infrastructure & Platform Mechanics

Is there an in-game marketplace?

Yes, Questfall has an internal marketplace where users can trade RPG items.

  • Low-rarity items (F,E,D) are traded for Gold.
  • High-rarity items (C,B,A) are traded for QFT (these are NFTs). A 10% fee (Gold or QFT, burned) applies to trades. See: Infrastructure > Marketplace

What is the Liquidity Program?

Users are rewarded with 5% of the weekly QFT issuance (and Gems) for adding liquidity to the official QFT-USDC Uniswap pool AND burning the LP tokens they receive. This locks liquidity permanently into the pool. See: Infrastructure > Liquidity Program

Is there a referral program?

Yes, 5% of the weekly QFT issuance rewards both ambassadors (who refer new users) and the new users themselves. Rewards are based on the new user's activity (Silver burned for leveling). The mechanism is designed to be Sybil-resistant. See: Infrastructure > Referral Program

How are project expenses covered?

The Questfall Team receives 5% of the weekly QFT issuance to cover operational costs like staff salaries, hardware, and marketing. See: Infrastructure > Project Expenses

Roadmap & Future

What are Initial Funding Events (IFE)?

The IFE are events to raise funds for Questfall's initial development, operations, and marketing by selling Founder NFTs. There will be a First Funding Event (FFE) and a Second Funding Event (SFE). This is the ONLY time Founder NFTs will be minted. See: Roadmap > Initial Funding Events

What bonuses do IFE participants get with Founder NFTs?

Besides the QFT revenue share, IFE participants get:

  • Gold Compensation: Enough Gold (released over 50 weeks) to effectively cover 2x the IFE price of their NFT.
  • Silver Bonus: A weekly Silver airdrop for 50 weeks.
  • Founders Edition Loot Boxes: Special loot boxes with higher chances for rare items (tied to IFE wallet).
  • Free Gems: A set of Gems corresponding to their NFT rarity (tied to IFE wallet).
  • Founders Club Access: For C, B, A tier NFT holders. See: Roadmap > Initial Funding Events

Is there a referral program for the IFE?

Yes. Users who buy Founder NFTs using an Ambassador's referral code get a 10% discount. Ambassadors receive 15% of the full NFT price as a reward. See: Roadmap > Initial Funding Events

When will Questfall v1.0 be released?

The release date is To Be Announced (TBA). See: Roadmap > Questfall v1.0

How will QFT launch and get its initial price/liquidity?

  • Week 1: No QFT in circulation initially. Liquidity Program & QFT Freezing rewards for this week will go to the Team. The Team will hold a Gold pre-sale for stablecoins.
  • End of Week 1: After first QFT rewards are distributed, the Team will create an initial QFT-USDC DEX pool using its received QFTs, aiming for a $1/QFT price.
  • Week 2 onwards: Liquidity Program and QFT Freezing operate normally. Liquidity grows organically. See: Roadmap > Questfall v1.0

What are some planned future features for Questfall (after v1.0)?

Future plans include:

  • Banner promotion for Workspaces.
  • Donations to authors.
  • Magic system (spells, spellbooks, mana).
  • Elixirs (temporary/permanent character bonuses).
  • Warfare (strategic board game with "Warrior" items).
  • Clans.
  • Non-binary quest completions (leaderboard-based rewards for quality).
  • Internal content submissions (text, images directly on Questfall).
  • API for third-party projects.
  • Real-world quests. See: Roadmap > Future Versions
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