Welcome to the Questfall FAQ! Here you'll find answers to common questions about our platform, tokenomics, and gameplay mechanics.
Questfall is a questing platform designed to eliminate bots and multi-accounts, offering a fair environment where users can earn cryptocurrency (QFT) by completing meaningful quests. It incorporates RPG elements, deflationary tokenomics, and robust Sybil attack defenses. It's also a practical step towards the Elysium blockchain. See: Introduction
Questfall addresses common issues in existing quest platforms, such as the prevalence of bots and multi-accounts, uncertain or unfair user rewards, and lack of robust Sybil protection. See: Introduction
Quest Mining is the core concept where users earn Questfall Tokens (QFT) by performing various valuable actions within the platform. This includes completing quests, creating quests, participating in community moderation, and supporting the platform's infrastructure (like providing liquidity or freezing QFT). QFTs are issued weekly in decreasing amounts. See: Overview > Quest Mining
The Quest Feed is a centralized list of all available quests, similar to a social media feed. Authors publish quests here, and users can browse and select quests to complete. Quests are generally ordered by the potential rewards (Quest Bounty) they offer. See: Overview > Quest Feed
Deflationary Mining is Questfall's economic model. QFTs are issued to reward users (mining). Simultaneously, QFTs are burned when users exchange them for in-game Gold (at a fixed USD price). This creates a deflationary pressure on QFT, aiming to increase its value over time as the supply in circulation can decrease. See: Overview > Deflationary Mining
Questfall uses a multi-layered Sybil defense:
The RPG system (characters, attributes, levels, items) serves multiple purposes:
The core tokenomics of Questfall (QFT issuance schedule, reward distribution percentages, liquidity program mechanics) are set in smart contracts whose ownership will be burned. This means these fundamental rules cannot be changed by anyone, including the Team. The Questfall Team controls the platform's functional aspects (website, server code, feature development), but cannot, for example, mint infinite QFT or drain the community-provided liquidity. See: Overview > Public Ownership
QFT is the native cryptocurrency of the Questfall platform. It's earned through various "mining" activities and is designed with deflationary tokenomics. See: Assets > Questfall Tokens (QFT)
QFTs are issued weekly in decreasing amounts. The exact amount is determined by a pre-defined mathematical formula: 10^9.5 / (W + 10^2.5)
, where W is the week number. No QFTs are pre-mined by the Team.
See: Assets > Questfall Tokens (QFT)
QFT is burned in several ways:
The maximum total supply is 10,000,000 QFT. However, due to the issuance formula's precision and continuous burning mechanisms, the entire supply will likely never be fully issued, and the circulating supply is expected to stabilize and then decrease. See: Assets > Questfall Tokens (QFT)
The weekly QFT issuance is split into predefined pools:
QFT Freezing allows users to lock their QFT for a default period of 15 weeks (extendable) to earn a share of 5% of the weekly QFT issuance. Rewards are based on "freeze power" (amount frozen remaining weeks). This helps reduce selling pressure. See: Infrastructure > QFT Freezing*
Founder NFTs grant their owners a perpetual revenue stream (10% of weekly QFT issuance) for their early contribution to Questfall's development and promotion. They also come with other benefits like Gold/Silver airdrops for the first year and potential access to the Founders Club. See: Assets > Founder NFTs
Founder NFTs can only be minted during the Initial Funding Events (IFE). Any NFTs not minted during the IFE will never be minted. After the IFE, they can only be acquired from other users on secondary marketplaces. See: Assets > Founder NFTs and Roadmap > Initial Funding Events
The maximum possible supply is 6300 NFTs. However, the initial supply might be lower if not all public NFTs are minted during the IFE. The supply will decrease over time due to the burning mechanism. See: Assets > Founder NFTs
1% of the weekly QFT issuance is used to purchase Founder NFTs from the market via a system auction and then burn them. This aims to increase the value of remaining Founder NFTs. See: Infrastructure > Founder NFTs Burning
The 10% weekly QFT share for founders is distributed among all Founder NFT holders based on their proportional share of total "Founder Points." Each NFT rarity tier has a fixed amount of Founder Points. See: Assets > Founder NFTs
No, QFT rewards accrue to the NFT and can be claimed at any time. However, if an NFT is sold or burned, any unclaimed QFT rewards associated with it are transferred or burned along with the NFT. See: Assets > Founder NFTs
Yes, for the first 50 weeks after Questfall's launch, each Founder NFT will grant its owner a certain amount of Gold and Silver weekly. If the NFT is sold, the new owner receives subsequent Gold/Silver. See: Assets > Founder NFTs
Gold is an in-game currency used for various platform utilities. Its value is pegged at $0.01 per Gold. It's the primary means of payment within the system and helps bridge in-game value to on-chain assets (QFT). See: Assets > Gold (in-game)
Silver is an in-game currency designed to balance opportunities for users who pay with money versus those who contribute actively. Its value is $0.001 per Silver. See: Assets > Silver (in-game)
No, Silver cannot be withdrawn from the system or traded between users. It can only be used for its intended utilities. See: Assets > Silver (in-game)
Yes, incorrect moderation can lead to Silver penalties, potentially resulting in a negative balance (overdraft). See: Assets > Silver (in-game) and Quest Mining > Community Moderation > Overdraft
You level up by gaining Experience Points (XP). XP is acquired by burning Silver. The amount of XP needed increases with each level. See: Quest Mining > Quest Completion > Levels
You can get Silver by:
Leveling up provides several benefits:
These are character stats you can improve using points gained from leveling up. They include:
Yes, you can redistribute attribute points once for free when you join a new League. Subsequent redistributions within that league cost Gold. See: Quest Mining > Quest Completion > RPG Attributes
In Version 1.0, there are:
Most RPG items (Clothing, Potions) are obtained from Loot Boxes. Gems are obtained by participating in the Liquidity Program. Items can also be traded on the marketplace. See: Quest Mining > Quest Completion > RPG Items
Loot Boxes contain RPG items. You can get them by:
Items have six rarity tiers: Common (F), Uncommon (E), Rare (D), Epic (C), Legendary (B), and Mythical (A). Rarer items are generally more powerful and have lower drop rates.
Crafting involves:
Gems are primarily used to evolve the rarity tier of levelable items like Clothing. For example, to evolve an F-rarity item to E-rarity, you need an F-rarity Gem and Essence. A-rarity Gems can be used to maximize aspects or perks on Clothing. See: Quest Mining > Quest Completion > RPG Items > Gems
Gems are exclusively issued as a reward for participating in the Liquidity Program (providing QFT-USDC liquidity and burning LP tokens). They are distributed based on a weekly leaderboard of "Gem Points." See: Quest Mining > Quest Completion > RPG Items > Gems > Gem Issuance
You earn:
Mining Points = QuestBounty * (1 + MiningPower/100) * MiningBoost
Leagues group users based on their character level (e.g., League I for levels 5-14). The weekly QFT reward pool for quest completion is divided equally among active leagues. This means higher leagues generally have fewer competitors for their share of the rewards. See: Quest Mining > Quest Completion > Leagues
Seasons last 12 weeks (average 3 months). 14% of each weekly QFT issue accumulates into a seasonal reward pool. This pool is distributed at the end of the season to top performers on leaderboards for quest completion (user-based) and quest creation (author-based). See: Quest Mining > Seasons
Authors earn a share of 10% of the weekly QFT issuance and 2.8% of the seasonal pool. Rewards depend on their Workspace's Karma and the diversity/volume of users completing their quests. See: Quest Mining > Quest Creation and Rewards
Workspaces are collaborative environments for creating and managing quests. Each user can create one Workspace and be invited to others. They have role-based permissions and a separate Silver balance for quest promotion. See: Quest Mining > Quest Creation > Workspaces
Quest Bounty is a value (1-1000) set by the author when publishing a quest. It determines the base mining points users receive for completing it and influences the quest's visibility in the Quest Feed. Setting a bounty requires burning Silver. See: Quest Mining > Quest Creation > Quest Bounty
The cost depends on the Bounty value, duration of the quest, and the Workspace's Karma. Higher Karma provides a significant discount. The base cost for 1 day is (10 * Bounty)^2
Silver, with discounts for longer durations and high Karma.
See: Quest Mining > Quest Creation > Quest Bounty
Karma is a reputation score (0-10) for a Workspace, derived from user ratings of its quests. Higher Karma provides a substantial discount on Quest Bounty costs, making it cheaper to promote quests. See: Quest Mining > Quest Creation > Karma
The system assigns unrated quests to random users with an increased Bounty. These users must rate the quest (0-10) upon completion. The final quest rating is a consensus based on league-segmented averages. Users are incentivized via Mining Boost to rate accurately. See: Quest Mining > Quest Creation > Karma
It's a system where users (moderators) vote on various submissions (like quest completions, domain safety, quest reports) to ensure fairness, quality, and safety on the platform. It's crucial for Sybil defense. See: Quest Mining > Community Moderation
Moderators earn or lose Silver based on whether their vote aligns with the consensus outcome. This Silver can be used for leveling up or paying Quest Bounties. See: Quest Mining > Community Moderation and Incentives
Moderators cast binary votes (e.g., yes/no). Results are determined per league, and the final outcome is a majority of these league results. This prevents manipulation by many low-level or few high-level accounts. See: Quest Mining > Community Moderation > Consensus
For quest completions involving external content (e.g., a social media post), moderation is a two-step process:
The system generates fake moderation tasks (honeypots) where the correct answer is known. This helps balance the ratio of "approve" vs. "reject" scenarios and penalizes bots or users voting blindly/randomly, as the system can immediately identify incorrect votes on honeypots. See: Quest Mining > Community Moderation > Honeypots
Yes. The first bypass is often free. Subsequent bypasses cost incrementally more Silver, up to a cap. The bypass cost resets after you vote on certain types of topics. Witnessing topics can often be bypassed for free. See: Quest Mining > Community Moderation > Bypass
Questfall allows a Silver overdraft up to -1,000 Silver for participation in community moderation. If your balance falls below this, you'll need to acquire Silver (e.g., by burning Gold) or create a new account to continue moderating. See: Quest Mining > Community Moderation > Overdraft
Yes, Questfall has an internal marketplace where users can trade RPG items.
Users are rewarded with 5% of the weekly QFT issuance (and Gems) for adding liquidity to the official QFT-USDC Uniswap pool AND burning the LP tokens they receive. This locks liquidity permanently into the pool. See: Infrastructure > Liquidity Program
Yes, 5% of the weekly QFT issuance rewards both ambassadors (who refer new users) and the new users themselves. Rewards are based on the new user's activity (Silver burned for leveling). The mechanism is designed to be Sybil-resistant. See: Infrastructure > Referral Program
The Questfall Team receives 5% of the weekly QFT issuance to cover operational costs like staff salaries, hardware, and marketing. See: Infrastructure > Project Expenses
The IFE are events to raise funds for Questfall's initial development, operations, and marketing by selling Founder NFTs. There will be a First Funding Event (FFE) and a Second Funding Event (SFE). This is the ONLY time Founder NFTs will be minted. See: Roadmap > Initial Funding Events
Besides the QFT revenue share, IFE participants get:
Yes. Users who buy Founder NFTs using an Ambassador's referral code get a 10% discount. Ambassadors receive 15% of the full NFT price as a reward. See: Roadmap > Initial Funding Events
The release date is To Be Announced (TBA). See: Roadmap > Questfall v1.0
Future plans include:
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